The iPhone is a line of Internet and multimedia-enabled smartphones designed and marketed by Apple Inc. The first iPhone was introduced on January 9, 2007.
An iPhone functions as a camera phone, including text messaging and visual voicemail, a portable media player, and an Internet client, with e-mail, web browsing, and Wi-Fi connectivity. The user interface is built around the device’s multi-touch screen, including a virtual keyboard rather than a physical one. Third-party as well as Apple applications are available from the App Store, which launched in mid-2008 and now has well over 300,000 “apps” approved by Apple. These apps have diverse functionalities, including games, reference, GPS navigation, social networking, security and advertising for television shows, films, and celebrities.
There are four generations of iPhone models, and they were accompanied by four major releases of iOS (formerly iPhone OS). The original iPhone established design precedents like screen size and button placement that have persisted through all models. The iPhone 3G added 3G cellular network capabilities and A-GPS location. The iPhone 3GS added a compass, faster processor, and higher resolution camera, including video. The iPhone 4 has two cameras for FaceTime video calling and a higher-resolution display. It was released on June 24, 2010.
Dear Nintendo: Follow Microsoft’s Lead And Start Making Games For iPhone NOW
Today, Microsoft launched Kinectimals, a cutesy kids game for iOS that costs $2.99.
Microsoft isn’t going to rake in any massive amounts of money by developing for iOS, but My Xbox LIVE briefly broke the App Store’s Top 10 Free Apps list.
The company is wise to diversify its mobile offering beyond Windows Phone.
Nintendo needs to be doing the same—especially in case its next generation of consoles flop.
We aren’t talking about developing new and exclusive titles, though. We’re talking about porting legacy games like Pokemon Red and Legend Of Zelda: Link’s Awakening to one of the largest mobile platforms in the